Skyrim Shiny Skin Fix Mod Go to the full post Hey guys. There is something wrong with my character models. When they stand next to a light source, their skin will give off this glossy metallic shine as if they are made of porcelain. Skyrim Shiny Skin Fix Mod Go to the full post Hey guys. There is something wrong with my character models. When they stand next to a light source, their skin will give off this glossy metallic shine as if they are made of porcelain. Portrait Retouching Tip: Fix Shiny Skin in Photoshop & Lightroom Joe Edelman (YouTube) via DIY Photography The Elder Scrolls V: Skyrim is as much a platform for mods as it is an open-world RPG about dumb dragons and dumber Vikings. For The Elder Scrolls V: Skyrim on the PC, a GameFAQs message board topic titled 'Skin Texture glitch/problem'. A The Elder Scrolls V: Skyrim (TES5:S) Skin Mod in the Armour category, submitted by blueguile Blueguile's Shiny Steel Plate Armor for Females The Elder Scrolls V: Skyrim Skin Mods Signup Login.
Dynamic Things Alternative (SE only)
Project AHO Bug Fix - Start Questline at Level 15
Paper UI Sounds (optional)
Scrambled Bugs (SE only)
Fixes:
Project AHO now starts only after level 15.
Fixed MCM menu displays.
Fixed non-nude (default) profile.
Drink and Fill power works correctly.
Armor correctly replaced with NordWarUA assets.
SV Mods Menu dialogue correctly mentions medes in place of gold.
Arkay’s Cremation book restored.
Salt correctly handles the dead, in place of garlic.
FMR CTD issue resolved.
Lady Stone now allows sleeping.
Wood and Paper skin for Dear Diary correctly replaced.
Erroneous spell tomes removed (suck it, new players).
Pick Up Books Simple functions correctly.
No Shiny Argonians correctly applies to nude profile.
Erroneous SDK file moved in VR version.
Other:
New Libri Antiqui added.
Ultrawide option for Dear Diary skin.
Papyrus budget defaults increased.
FMR and AGO enchanted items removed.
Many new MCM menus are automatically configured (thanks, hazarduss!)
Weapon skill XP gain slowed.
Sleep/wait times sped up.
Health regen and sleeping cut off at 25% health, instead of 50%.
New assets from Simply Realistic Armor:
Alternative Steel Armor
Dragonscale/Dragonbone Armor
Glass Armor
Stahlrim Armor
Thieves’ Guild Armor
StLU Immersive Level Up Message
Improved Night Sky (VR only)
Arbor Philosophorum
BodySlide and UNP assets
Alduin remaster:
Deiform Alduin and ENB Light addon
Optional custom remaster of Aurbic Alduin
Children of the Sky
Animated Armoury and necessary patches
Economy Overhaul:
Coins of Tamriel
Exchange Currency
Medes in Your Pockets
Septim Texture Replacer
Thematic Loot
LOTD Pale Pass Extension
Spell Research - Patch Grimoire
Respawn - Death Overhaul (massively redone for Librum)
Optional no-HUD setup for VR:
Better Resource Warnings
Hidden Location Info and More
No Map Menu (redone for Librum)
Loot and Degradation
Script Patches:
To Your Face
I’m Walkin’ Here
Bard Instrumentals Mostly - Sing Rarely
Reflection - Level Up Messages
MoreHUD and MoreHUd - Inventory Edition
Song of the Green and patches
Bugfixes:
Fixed several 3DNPC-related bugs (will not apply to existing saves).
Fixed clipping and navmesh in Old Hroldan Inn.
Fixed water refill bugs.
Fixed occassional issue with NPC mages glowing.
All overwritten trees replaced with Myrkvior versions.
Fixed all known object placement issues.
Fixed all known water seam issues.
Forwarded NSUTR edits to associated objects.
Fixed ownership issues in Dawnstar and Falkreath.
Fixed Ysgramor’s armor and Vahlok’s armor.
Patched remaining magic effects to use ENB Light (SE only)
Restored ACE shoes to College questline.
Fixed issue with Sunhelm’s resting condition.
Fixed issue with Finding Helgi and Laelette.
Added cloaks to certain Civil War generals.
Mysticism spells fixed for Spell Research
Bound Bow FX restored in VR
Several scripts manually fixed
Dragonsreach LOD fixed
Other:
More Libri given custom text.
Changed names of most remaining Forgotten Dungeons
Followers no longer draw weapons until they enter combat
Optional darker nights
High-level enemies ramped up for party gameplay
Removed Mods:
(VR only) Improved Vanilla Torches (messed with torch placement)
(VR only) Night Sky HD (caused UI problems on RTX cards)
Vokrii-CACO Patch (unnecessary with Arbor Philosophorum)
JD’s Coins and Coinpurses (inconsistent with new coins)
UNP Vanilla Clothing Replacer (looks better without)
No Starting Spells
Arkay’s Cremation
Bugfixes:
Fixed SunHelm water refill
Fixed certain Open Cities door issues
Fixed root file loading error
Fixed “no starting spells”
Fixed VR aiming issue
Other:
VRIK selfie mode disabled by default
Removed Mods:
Athletik Combat (correctly this time)
NPCs Don’t Regenerate Magicka While Casting (unnecessary)
Optional Starting Spells (didn’t work)
(VR only! This is still in SE) Frozen Electrocuted Combustion
Spell Wheel VR (only VR)
NavigateVR (only VR)
Splashes of Skyrim (SE and VR)
Storm Lightning (SE and VR)
New ENBs, organized into a FOMOD:
Ominous ENB, performance and full
Touch of Natural Tamriel, performance and full
Silent Horizons
Contrastive Adaptive Sharpener
Pi-Cho ENB
Simply Realistic Armor and Weapons with alt. Steel and Leather
SE-specific patches and improvements- SSE Display Tweaks
Night Sky HD
Improved Vanilla Torches
ENB Light (for SE only)
Improved College Entry
Chewing Sounds for Spell Tomes
Helgen Reborn - TGCoF Patch
Apoapse’s Balanced Daggerfall Traits
Complete Widescreen Fix
Other:
Distributed Libri Antiqui around the world
Removed random enchantments from certain mods
Removed all starting spells
Rebalanced all traits
Included optional patch to use enchantments without perks
Bugfixes:
Patched many bugs and inconsistencies in xEdit
Fixed all navmeshes
Fixed issue with ENB binaries (SE)
Fixed issue with sun spells not working
Fixed FEC
Fixed floating objects
Fixed blocked dungeon doors
Fixed voice
Removed Mods:
Project NordWarUA (unnecessary with SRAW)
Ethereal Cosmos (replaced by Night Sky HD)
High Fidelity ENB’s Night Sky (replaced by Night Sky HD)
Athletik Combat (I didn’t like it)
Smooth Shores (not worth the necessary patching)
Better College Application (replaced by Improved College Entry)
Core gameplay mechanics redone:
Legacy Race Overhaul
Apoapse’s Legacy Startup
Blade and Blunt
Enchanting Awakened
Curse of the Firmament
Curse of the Vampire
Daggerfall Traits for Skyrim SE
Better Magical Progression
Nightmare of Lorkhan (by our very own dev, Algeddon!) and Daggerfall Traits patch
New follower system:
Nether’s Follower Framework
Special Edition Followers
Interesting Follower Requirements for Interesting NPCs (no hard req’ts version)
Meeko Reborn
Vigilance Reborn
New dungeons and quests:
Hammet’s Dungeon Pack
The Land of Vominheim
Midwood Isle
Darkend
Hammet’s Dungeons - More Rewards
EasierRider’s Dungeon Pack
Enemy Encounters:
Less Dragons - No Random Dragons
Skyrim Revamped - Complete Enemy Overhaul
Patches for quest mods:
Helps to Have a Map patches for Vominheim, Midwood, and Darkend
Vigilant - SRCEO patch and delay
Project AHO - Start When You Want
Unofficial LotD Bruma Patch (and Curator’s Companion add-on)
Quest and Reward Delay for Legacy of the Dragonborn
Vigilant Crafting Stations by Sovn
Project AHO Telvanni Hybrid Temper Patch
Moonpath Stuck Combat Music Fix
Enhanced graphics for quest mods:
Majestic Mountains for Bruma (TheRetroCarrot’s edit)
Vigilant Book Covers
Ashes - Vigilant Witch Hunter Armor Retexture
Stendarr Statue Replacer for Vigilant
Alik’r Flora Overhaul for Gray Cowl of Nocturnal
New UI for Skyrim SE:
Adventurer Theme perk menu and start menu backgrounds
A Matter of Time
SkyHUD
Vigilant Crafting Stations by Sovn
Project AHO Telvanni Hybrid Temper Patch
Moonpath Stuck Combat Music Fix
Enhanced graphics for quest mods:
Majestic Mountains for Bruma (TheRetroCarrot’s edit)
Vigilant Book Covers
Ashes - Vigilant Witch Hunter Armor Retexture
Stendarr Statue Replacer for Vigilant
Alik’r Flora Overhaul for Gray Cowl of Nocturnal
New UI for Skyrim SE:
Adventurer Theme perk menu and start menu backgrounds
A Matter of Time
SkyHUD
Paper HUD (bottom bar option)
(VR and SE) SkyUI The Adventurer Theme Mod Tweak (by our own dev, Mashtyx!)
Gameplay and balance tweaks:
Unlocking Shouts Costs No Souls
True Teacher Durnehviir
Incognito
Khajiits Steal ToO - Caravan Fence Option
Ask Innkeepers to Show Room
(VR only) Simple Realistic Archery
No Killmoves - No Killcams - No Killbites
(VR) Auto Sneak and Jump
True Armor
New city overhauls and textures:
The Great City of Rorikstead
2K SMIM Whiterun Bench - Dark Option
3D Solitude Market Trellis
3D Whiterun Trellis
Better Balustrades for Windhelm
Markarth - a Mountainous Experience
Markarth - a Reflective Experience
Markarth Concrete Walkways
Mrf’s Riften
Solitude Dome Paintings
Solitude Dome New Meshes
Solitude Clover to Ivy Replacer
Solitude Grass Textures
Visitant’s Solitude Rooftops
Windhelm Brazier Replacer
General graphics improvements:
Regal Dragons - SSE Retexture Mod
Pretty Animated Potions
Cloaks of Skyrim Retextured
Real 3D Walls alternative normal map
Mari’s Flora all-in-one
Enchantment Effect Replacer
Retexture for The Scroll
Iconic Statues
Undead Summons Emerge From the Ground
Removed Mods:
Simple Horse (redundant with NFF)
Staydown (redundant with NFF)
WICO patches (unnecessary with Synthesis)
Stunning Statues of Skyrim (Iconic Statues better fits Librum’s theme)
TB’s Improved Rivers (mod hidden)
High Poly Project (poorly optimized)
Bent Pines (unrealistic, so does not fit Librum’s tree goals)
OBIS (doesn’t fit Librum’s leveling and magic goals)
Summermyst (incompatible with Enchanting Awakened, but we may reintroduce later)
Visual Animated Enchants (Enchantment Effect Replacer better fits Librum’s theme)
Underwhelming Multiple Followers (redundant with NFF)
Shezarrine - the Fate of Tamriel - Prologue (compatibility concerns)
Eagle’s Nest Teleport Spell (works against Librum’s magic goals)
Diverse Dragons Collection (balance and theme issues)
Unique Uniques (largely unnecessary with LotD, so not worthwhile)
Individual Mari mods (replaced by all-in-one)
JK’s Rorikstead and Rorikstead Wagons (TGCoR better fits Librum’s theme)
Advanced Adversary Encounters (SRCEO better fits Librum’s leveling goals)
Wildcat (Blade and Blunt better fits Librum’s new combat system)
Less Dragons (replaced with No Dragons)
Imperious (Legacy better fits Librum’s character goals)
Andromeda (Curse of the Firmament better fits Librum’s character goals)
Sacrosanct (Curse of the Vampire better fits Librum’s magic goals)
Song of the Green - Auri (currently hidden)
Bugfixes:
fixed crash when killing werebears and burnt spriggans
fixed dragon corpse issues
fixed blacksmith forge water mesh
fixed all known floating or misplaced objects
fixed Moonpath combat music
fixed AHO starting requirements
fixed transparency issue with Deadly Spell Impacts
fixed inconsistencies with follower payment
fixed most VR crashing
fixed Growl MCM
fixed More Informative Console.
fixed player starting spells.
fixed RaceMenu overlays.
fixed Frostfall MCM.
The Gray Cowl of Nocturnal
Dirt and Blood and HD Retexture
Wearable Lanterns
TFoS Trees of Solitude
Remaining Town Overhauls:
Kato’s Riverwood
Rorikstead Basalt Cliffs
Rorikstead Wagons
JK’s Rorikstead
Bosmer NPCs Have Antlers
Cuyi’s Bosmeri Antlers
Fulcimentum - More Staves and Wands of Skyrim
Combat and Animation changes:
Archery Gameplay Overhaul
Athletik Combat
STAYDOWN
First Person Combat Animations Overhaul (SE only)
First Person Magic Animation (SE only)
More Painful NPC Death Sounds
No Spinning Death Animation
Helps to Have a Map
Potion Toxicity
TDG’s Legendary Enemies
Rally’s Solstheim Shrines
Rally’s Candlelight and Magelight Fix
Dawnguard Rewritten Arvak
Dawnguard Map Markers
Bird Sound Removed
True 3D Sound
Clean Menu Plus
Updated Mods:
Grass FPS Booster
Serana Dialogue Overhaul
Civil War Overhaul
Vigilant Armors and Weapons Retexture
R.A.S.S.
Cathedral - 3D Mountain Flowers
Myrkvior
Dragonborn Speaks Naturally
Undiscovered Means Unknown (SE only)
Removed Mods:
SkyVoice
Death Consumes All
Other:
Fixed bird sound bug.
Fixed black face bug.
Magic damage fixed.
Invisible minotaurs fixed.
Made Dragonborn Speaks Naturally optional, but available for both SE and VR.
Onmund dialogue/face fixed.
Floating door removed in Whiterun plains.
The Curator’s Companion (by popular demand)
Visual Animated Enchants
Instant Equip VR
No Edge Glow
Pick Up Books Simpler
New Mysticism - Spell Research Patch
Depths of Skyrim
CAS Sharpener for VR only
Removed Mods:
Old Mysticism - Spell Research Patch
Other:
Fixed SE issue with Sleep to Level Up
Fixed shiny Argonian skin in non-nude profile
Fixed Realm of Lorkhan Unbound bug
Lowered price of lumber
Improved LOD files
Frostfall/Campfire settings fixed.
Fixed animation issues in SE.
Fixed blurriness in VR.
Smooth Sky Mesh
Removed Mods:
Improved Atmosphere Mesh
Improved Cloud Mesh
Other:
Fixed SunHelm default MCM settings.
Updated DynDOLOD.
Fixed CTD issue with Bruma.
New combat overhaul:
Vigor - Enhanced Combat
Flinching
Combat Behavior Improved
Jumping Behavior Overhaul
Locational Damage skse64
Vigilant Armors and Weapons Retexture
Custom Music for Moonpath to Elsweyr
Project NordWarUA - Basic Wolf Armor
Vanilla quests redone:
Finding Helgi and Laelette
Finding Derkeethus
Save the Icerunner
Chill Out Aela
Lawbringer suite:
Lawbringer
Halted Stream Mine
Serenity
Tactical Valtheim
Radiant Exclusions
Wyrmstooth
Other:
Fixed Frostfall MCM defaults.
(ideally) fixed Onmund dialogue
non-nude meshes included as optional install
Silver Hand leveled lists fixed
Cathedral Mountain Fix
Removed Mods:
Destructible Skyrim (for now)
Other:
Fixed some floating objects in Whiterun Plains.
Fixed texture flickering in Morthal.
Fixed invisible Erikur’s House bug in Solitude.
(VR) Fixed bug with final Apocrypha battle.
Removed “Soothe” spell tome from Riverwood trader.
I got carried away with creature mods:
Hunt of Hircine (creatures only edit)
Mihail’s Coral Atronach
Mihail’s Old Gods of the Hunt
Mihail’s Bantam Guar and Return of the Bantam
Mihail’s Corprus Victims
Mihail’s Soul Trees
Mihail’s Leshens and Nekkers
Mihail’s Mudcrab Merchant
Mihail’s Rotten Maidens
Mihail’s Flesh Golems
Mihail’s Cliff Racers
Mihail’s Golden Saints (take that, Creation Club)
Less Dragons
Dear Diary VR Wood and Paper Theme
MoreHUD VR
IPm - Insane Armory
Spinning Skyrim Emblem
More to Say
Misc Dialogue Edits
SV Mods Menu
Apoapse’s Watered Down Skyrim Mod
Underwhelming Multiple Followers
Increase Actor Limit VR
Curse of the Undying
The Honored Dead
Mihail’s Animal Bones
Unofficial High Definition Audio Project
Volumetric Mists
Removed Mods:
Savage Skyrim ESP file
iHarvest
Cliff Racers on Solstheim
Other:
Totally cleaned and corrected all modlist conflicts.
Most MCM settings automated.
Spell tome deleter fixed.
New grass setup:
Northern Grass
Northern Cathedral Grass
Grass FPS Booster (mostly for its graphical style)
Magical Blackreach
New creatures:
Apoapse’s Invisible Lake Dragons (Nexus release coming soon)
Mihail’s Dwarven Colossus
Mihail’s Dwarven Driller
Mihail’s Dwarven Sentinels
Mihail’s Iron Golem
Mihail’s Storm Golem
Mihail’s Verminous Fabricants
Mihail’s Wraiths
Forgotten Spawns for Forgotten Dungeons
Forgotten Dungeons - ELE Patch
Simply Stronger Dragons
Designs of the Nords (rip Sigils of Skyrim)
Insignificant Object Remover
Wet and Cold Breath Texture for ENB
Wonders of Weather - Less Opaque Rain Splashes
Alduin Retexture Mashup
Ducks and Swans
Dear Diary UI
Unofficial Performance Optimized Textures
The Northerner Diaries
Canopies of Skyrim
Removed Mods:
3D Cathedral Pine Grass
VR FPS Stabilizer
Birds of Skyrim
Heljarchen Farm
ElSopa HD Texture Pack
The Eyes of Beauty (has glowing eye problem – looking into it now)
Shadow Spell Package
Other:
Totally redid LOD. Should be more consistent, performance-friendly, and higher quality.
Finally actually fixed dragons.
Lots of performance tweaks, but without noticeable visual drop.
New Auriel’s Dream ENB Preset. I’m working with Kvitekvist to customize it to Librum.
New weapon and armor graphics:
Project NordwarUA. I’m working with the author to expand that mod.
Unique Uniques.
Eldruin Dawnbreaker.
Remiros’ Hrothmund’s Axe.
New Legion, by NordwarUA.
Guard Armor Replacer, by NordwarUA.
Unplayable Faction Armor, by NordwarUA.
Bigger Argonian Tails and Horns are Forever.
(optional) Nords Speak Deutsch, Frenchsworn, Italian for Tullius, and Kitties Speak Spanish. These are standalone, so take these only if (a) you speak the aforementioned language or (b) you’re fine with subtitles.
Mari’s suite of flora mods.
3D Snowberries.
Cathedral 3D Pine Grass and Cathedral 3D Mountain Flowers.
Food Resized, by Kvitekvist.
JS Purses and Septims.
High Poly Blackreach Mushrooms.
Salmon Roe Replacer.
Real Hay 4K.
TK Children.
Realistic Husky Sounds.
ElSopa Texture Pack.
Other:
Dragon leveled lists fixed.
Overly strong knockback fixed.
Little Vivec put back on solid ground.
Better and more consistent LOD.
“Constant metal clanging” bug fixed.
Navmesh issues resolved.
Open Cities issues resolved.
Several mods updated:
Vigilant, Rally’s Five Cities Currency, Be Seated, Weapon Throw VR.
Several smaller bugfixes.
Slightly more time afforded to Papyrus scripts per frame.
Updating:
If you’re updating from an old save, make sure you disable the old “Soul Search” power in the “Souls Do Things” MCM menu. There’s a new one I made with the same name.
Move your current savegames to /profiles/Librum/saves within the Librum MO2 folder.
Custom-to-Librum ENB preset, courtesy of Kvitekvist.
Less is More texture fix, also courtesy of Kvitekvist.
New beast race overhaul, including optional Morrowind-like feet:
Grimoa’s Plantigrade Feet for Beast Races.
Barefoot Beasts. I modified this plugin extensively.
True Digitigrade Beast Races.
Feminine Khajiit Textures (grey cat option).
Slightly Less Shiny Argonians (no shine option, modified to work with plantigrade feet).
Tempered Skins for Males and Tempered Skins for Females.
New region-specific creatures and encounters:
Bogmort - Mud Monsters of Morthal Swamp.
The Falkreath Hauntings.
Wendigos and Howlers.
The Blood Horker.
Unicorn - The Steed of Hircine.
Diverse Werewolf Collection.
Grahl - The Ice Troll.
Karstaag - The Frost King Reborn.
Durnehviir - God of Death.
HD Serpentine Dragon and Mesh Fix.
TB’s Improved Rivers.
Salt and Wind - KS Hardo’s Retexture. Only used for Vigilant NPCs.
Wonders of Weather.
Dragon Souls to Perk Points. Replaces corresponding feature from Souls Do Things.
Other:
Forgotten Argonian Textures’ male textures removed.
WICO properly patched.
Dragon leveled lists fixed.
Helgen Reborn, now that it’s compatible with Realm of Lorkhan.
Better College Application.
Other:
Fixed SunHelm water issue.
Fixed Sleep to Level Up issue.
Attempted to fix issue where attack knockback was too high.
Removed spell tomes from second Forgotten Spells Redone vendor.
Pre-applied MCM settings for Bounty Gold and Clockwork.
Updating:
Apply new MCM changes for CACO and SunHelm.
SunHelm needs instead of iNeed, to fix a known issue with crashing-while-saving.
Undiscovered Means Unknown.
Removed Mods:
iNeed and extensions.
Health/Magicka/Stamina bar patch.
Other:
Fixed issue with Alduin’s first appearance at Helgen – he originally triggered an abrupt weather change.
Fixed issue with wolves throwing you across the map. It was pretty funny.
Added several new voice commands – see the optional voice command INI for details.
New graphics:
Believable Weapons (not all meshes used).
Myrkvior trees.
Cathedral landscapes and plants.
Fluffy Snow kept on top of Cathedral.
Night Sky by SGS, as a darker night sky option.
HIGGS VR (every modlist has just added this, I know).
-Azura Shrine Temple and Elizabeth’s Tower - Azura Shrine. The latter was modified.
Removed Mods:
Landscape textures, 3D Trees and Plants, etc.
Other:
Tons of updates.- Pretty Combat Animations and PCA 1hm Animations Overhaul.- Magic Casting Animations Overhaul SSE.- 360 Walk and Run Plus.- Expressive Facial Animation.
New graphics:
Forgotten Argonian Roots.
CoverKhajiits and Better Males-compatible meshes.
ENB Brow Fix.
Eye Normal Map Fix.
Real Bows.
Better-Shaped Bows of the Heavens.
(optional) Magic Cards Font.
New patches for Great Cities series of mods.
Other:
Fixed problem with No Perks on Level Up module.
Added New Voice Commands module.
Added location levels on location names and map icons (e.g., “Bleak Falls Barrow” -> “Bleak Falls Barrow (8-14)”)
Fixed Forgotten Dungeons map names.
Reorganized and rebuilt several merges.
Fixed crashes related to Bound Weapons.
Activated Shezarrine and Death Consumes All as optional plugins.
Fixed ENB version – should fix “white hair” bug.
Updating:
Apply new MCM settings, according to the [Readme](README.md#configure-the-mcm):
Lock Overhaul, Spell Research, OBIS (disable all changes), Open Cities, VRIK.
Clear scripts using Fallrim Tools:
AceBloodScriptAddItemstoVendor
Wait two in-game days before continuing.
Realistic Ragdolls and Force, and its Higher Player Fall Damage addon.
Genesis enemy spawner.
Display Enemy Level.
Several graphics mods; among them, Better Males, the Eyes of Beauty,
Rally’s suite of mods, Better Dwemer Exteriors, 3D Stonewalls, 3D HighHrothgar Steps, etc.
Point the Way.
Lock Overhaul.
COTN Morthal - Notice Board Patch.
Simple Horse.
Removed Mods:
Other graphics mods:
Essential Lockpicking and Immersive Thievery, for compatibility.
Other:
Dynamic Immersive Seriously Dark Dungeons added in v0.8 and removed in
v0.8-1, for compatibility.
Realistic AI Detection settings changed.
VRIK, Be Seated, and Simple Realistic Archery.
MystiriousDawn’s HD Skyrim Overhaul, landscape textures only.
AI Overhaul.
SkyVRaan water effects.
Know Your Enemy, along with Know Your Elements and Light and Shadow
Immersive Patrols Simplified.
Essential Lockpicking and Immersive Thievery.
Removed Mods:
3D Groundcover‘s landscape textures.
Immersive Citizens - AI Overhaul.
OBIS Patrols Addon.
MageVR holsters only.
Fixes:
Fixed Locational Damage.
Balanced Enhanced Reflexes bullet-time mode.
Open Cities and patches.
Locational Damage.
(Optional) Toggleable Slow Time Power. Acts more like bullet time than
Magistrate Levitate
iHarvest
Updated Mods:
Civil War Overhaul and patches.
First version.
The guilds and factions that make up Skyrim have all become part of who we are and why we love the game so much – especially if you’re like me and you’ve been playing Elder Scrolls since before Skyrim came out.
As time keeps going by, though, factions start feeling the same.
And we tend to look for ways to make them better or… at the least change a bit about the way they look.
I found myself in the same predicament and I decided to go on a hunt to find the best mods that change factions in subtle and complex ways, to make the game feel a bit different in my next playthrough.
I think the list that I came up with here is actually pretty good, and I really hope you agree. Let’s get to it!
25. College Visitor Pass
What kind of college won’t let you visit it just because you aren’t a member?
I mean, how on Earth am I supposed to know whether I’d like to join if I can’t even see its infrastructure first?
The answer is The College of Winterhold, where they tell you that you can’t pass because you aren’t enrolled, but they probably just want to make you a member first before you check out the decadent state of its grim interiors.
The College Visitor Pass mod allows you to walk and roam freely through the halls of the college, even allowing you to complete side quests that shouldn’t require you to be a college mage to get them done anyway.
24. Thieves Guild Requirements
This mod makes the Thieves Guild much stricter when it comes to who they recruit.
You now need to be a proper thief if you want to join, and you will need to follow requirements if you wish to activate the questline.
23. Underground Gladiator Arena
Oh man, I was super excited when I saw this mod at first.
If you are like me and spent countless hours playing Oblivion, then you probably grew as fond of the arena as I did. That Colosseum feel might be hard to imitate in Skyrim. But this mod is as close as you’ll get to reviving the Oblivion arena as possible.
It adds an underground arena where you can go against some of the strongest fighters in Skyrim and show your true might against countless foes until you face the Grand Champion.
Kill him and become the champion yourself!
22. Trainers Guild for Aspiring Mages
The Trainer’s Guild is a new guild that has opened up in Skyrim, which allows everyone to join them for a fee.
The main objective of this guild is to gather mages who have no sort of affiliation with the College of Winterhold and wish to remain like this, but still wish to form part of an organization that gathers magical talent in the lands.
The mod includes a player home as well as a fence and a new enchanter to spice things up for the Dragonborn and their quest to become the ultimate mage in the land.
21. Work a Steady Job as a Blacksmith
Although not a guild per se, you can become a freelance blacksmith if you choose to install this mod.
How cool is would it be to have a nine to five job in Skyrim?
Probably not that cool I guess, but if that’s what you want to roleplay as then this is the mod for you.
With this installed you get unlimited tasks that you’ll be able to perform and get paid for doing them, and you can keep doing them until you’re bored or if you feel that you have more than enough money already.
It’s your life as a blacksmith in the world of The Elder Scrolls!
20. Aldmeri Dominion Strengthened – Join the Thalmor
Wood Elves, High Elves, and Khajit will now be able to join the ranks of the mythical Thalmor.
All of the Thalmor in the land will become friendly with you after you join them, and although this mod doesn’t bring a whole bunch of quests to the game, it will add new followers as well as the gratitude of the Thalmor instead of their usual disdain towards the player.
What’s even better is that you’ll get to enter the Embassy again after you’ve completed the quest. Gone are the days of hate towards the Dragonborn.
19. Archmage Tolfdir
Being the Archmage of the College of Winterhold is a particularly draining task. And you might want to help the college at first, but taking on the role of their leader is too much for some.
This mod allows you tell Tolfdir to take the role himself, which will make him take the same role as the previous Archmage and live in the quarters of the College wearing the robes.
Keep in mind that this mod will still let you finish quests that need you to be the Archmage to start, so you won’t lose any potential missions.
18. Dark Brotherhood for Good Guys
Well this mod isn’t as “evil-to-good” as the Thieves Guild for Good Guys mod.
But it doesn’t let you study your targets more before you kill them.
You will be an assassin anyway who works for the forces of darkness, but you will learn why some people need to die before you execute each kill.
The mod also reworks the dialogue of the player, so you sound less like Christian Bale in American Psycho and more like Johnny Depp in Charlie and the Chocolate Factory.
I know it’s not much of an improvement, but still.
17. Better Archmage Quarters Inside the College of Winterhold
If you’ve already installed the mod to make Tolfdir become the Archmage, then go back.
You will want to give this mod a try as it makes the quarters of the Archmage inside the College much better.
It will finally feel cozy and not like you’re living in a ruin that seems to be falling apart. Also you get new mannequins. How cool is that?
16. Imperial Legion Armor Variety
Imperial Legionnaires might be fearsome and mighty warriors, but they sure as hell lack a sense of fashion.
It’s not easy to get your battle wears designed by Hugo Boss like the Nazis (yes that happened), but a bit of variation suits everyone well.
This mod makes the Imperial fighters dress differently, as it adds new variations to the way they dress. A simple mod, but visually appealing.
15. All Thieves Guild Jobs Concurrently
Enough with taking up to two jobs at a time.
With this mod you’ll be able to take all seven types of jobs that the Thieves Guild offers at once.
Gone are the days of not being able to multi-task when it’s actually a simple thing to do for a skilled thief. Make the best use of your skills as possible and take on multiple small jobs at once.
14. Glorious Fort Dawnguard
It’s time to make Fort Dawnguard the best version of itself possible.
Get down to business with this standalone mod that is meant to take you on a mission to rebuild Fort Dawnguard and make it a much more glorious version of itself.
It will get new areas, new patrols, new NPCs, and much more. Just be sure to complete the entire guide!
13. Dawnguard Sentries Plus
Congratulations! If you downloaded this mod, there are now Dawnguard sentinels in every major city in the game to aid citizens and guards in their attempt to fight off vampires.
It really makes no sense for all the forces to be concentrated in Fort Dawnguard or spread thin across the lands when they can easily be patrolling towns and cities to prevent vampires from running havoc.
I have no clue why this isn’t a thing in the base DLC, but it is now after I’ve downloaded the Dawnguard Sentries Plus mod.
12. The Forsworn Legacy
This lore-friendly mod allows the Dragonborn to become part of the Forsworn, one of the weirdest and most frowned-upon factions in the game.
By joining them you’ll be able to interact with their members and even meet new members that aren’t originally in the game.
What’s even better is that the Forsworn Legacy mod comes fully voiced, and all new characters include custom voices that you can enjoy in the game.
11. Vigilant of Stendarr Quests
The Vigilant of Stendarr are some noble warriors that serve under oath to Stendarr, which means that the organization itself is not easy to join.
You will need to fulfill a specific set of requirements if you wish to join the ranks of the organization, but should you happen to be noble warrior you should have no problems in doing so.
In any case, the mod comes with a bunch of quests and things you can do in the organization. All of the mod is voice-acted so immersion won’t be an issue at all.
10. Wars of the Third Era LOTR
If you’re a Lord of the Rings fan, then you need to check out this mod like right now.
This mod makes it so Uruk warriors are approaching Skyrim and about to invade it, and guess who needs to save the day once again?
Yep that’s right – the guy with the ability to harvest the souls of dragons.
This amazing mod mixes The Elder Scrolls with LOTR to create a compelling and unique story where you’ll be the hero at the end of the day.
The mod naturally includes new races, battles, weapons, armor, and much more. Check it out and mix two franchises that definitely go really well together.
9. College of Winterhold Glory Days
Imagine if those ancient halls of the College of Winterhold hadn’t seen their best years yet.
Imagine if the best things were yet to come for the College, and it wasn’t as grim-looking as it is in the base game. Well, imagine no further.
You can now download this mod, which will have the college fixed and restored to its former days of glory when things weren’t going too badly for the mages there.
You will get new classrooms, NPCs, students, mages, and a full reconstruction and improvement of the college area like you have always dreamed.
An ideal mod for those that were always disappointed by the state of the college during their Skyrim playthroughs.
8. College of Winterhold Entry Requirements
In my latest Skyrim playthrough I went straight to the College of Winterhold after finishing the first few quests that the game has in store for us.
I had the option to instantly join the college without even knowing basic spells from any of the schools of magic.
I mean that’s cool and all in terms of inclusion, but it makes no sense for me to join the college without knowing useful spells.
This mod makes it more difficult for the Dragonborn to join the College of Winterhold by adding specific requirements that truly make you worthy of forming part of such a prestigious institution. Train yourself in the various schools of magic and learn before joining an advanced learning institution.
You may want to combine this mod with the College Visitor Past that I ranked at the 25th spot, as it will allow you to enter the college with a pass even when you’re not a member.
7. Thieves Guild Redone
Skyrim Shiny Skin Fix Mod
Progress through the main story of the Thieves Guild by completing its fantastic questline as always, but watch as the environment in which the thieves live actually improve as the guild evolves.
Gone are the days of beds being added to the headquarters and thieves going crazy about them.
It’s time to have those Thieves Guild locations really improved, and this mod aims to do just that.
You’ll notice how many things get added to the grounds of the Ragged Flagon and Thieves Guild Headquarters, including lightning, furniture, and even loot.
Make the best of these new improvements that will truly reflect the growth of the Thieves Guild!
6. Dark Brotherhood Reborn
Man, why do all assassins and darkness-dwellers get portrayed as filthy scum that live in things that either look like sewers or smell like them?
I mean just because I go around killing people for a living doesn’t mean I don’t have a proper sense for décor, right?
I know you agree with me – especially if you’re a massive fan of the Dark Brotherhood like me (even though it was better in Oblivion).
This mod changes the Dawnstar sanctuary and makes it truly feel like a base for the Dark Brotherhood.
You will be able to see how true assassins live in Skyrim, and not how they were originally portrayed by Bethesda.
5. Become a Bard
Yay, bards! I don’t know why such an iconic RPG class was left out of playable Skyrim characters (and TES in general), but bards are now in full force in Skyrim thanks to the Become a Bard mod.
Skyrim Se Shiny Skin Fix
New quests, new songs, and much more await those who wish to walk the path of music in Skyrim.
Skyrim Glowing Skin Fix
No need to be a warrior anymore.
It’s time for you to pick up your trusty ukulele and sing the songs of the ancient.
4. Enhanced Skyrim Factions – The Companions Guild
This mod is a complete rework of how the Companions Guild works.
You will no longer be able to become the leader of such a prestigious institution by being a low-level warrior, or a weak mage. You will have to earn your way through the ranks of the Companions and truly show that you’re worth being the leader of this amazing guild.
The mod improves story progression and adds new requirements that are meant to make rising through the Companions Guild ranks ever more satisfying.
3. Thieves Guild for Good Guys
Now this amazing mod completely reworks the Thieves Guild and allows you to become a member of the guild without sending anyone to jail, or even being a bad thief.
The mod incorporates various voiced quests to the game, which are meant to make the Thieves Guild restore its long-lost honor in Skyrim.
You can make the Thieves Guild a completely different entity to what it is. And it’ll all be done at the hands of the Dragonborn.
Not all thieves are bad guys, right? Show it!
2. Sokco’s Guild Starter
It’s time for you to start the guild that you always wished it existed in Skyrim.
Create your own faction and choose why you’ve created in, recruit members, and even choose a base for your guild to exist.
You can have up to 10 guild members in your guild but almost anyone in the game can be recruited. How cool is this! Definitely give it a try if you have time.
1. Hunting in Skyrim – A Hunting Guild
Alright, I’m not going into much detail with this mod because I really want you to try it out yourself.
The mod doesn’t only add a Hunter’s Guild; you will also be able to experience hunting like never before with the ability to skin game, trapping, and even stat tracking for your kills.
It’s a marvelous mod and I recommend to anyone that’s reading this if you like the hunting mechanics in RDR2.
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